setLogos method
Sets the logos KML into the Liquid Galaxy rig. A KML name
and content
may be passed, but it's not required.
Implementation
Future<void> setLogos({
String name = 'App-logos',
String content = '<name>Logos</name>',
}) async {
final screenOverlay = ScreenOverlayModel.logos();
final kml = KMLModel(
name: name,
content: content,
screenOverlay: screenOverlay.tag,
);
try {
await sendKMLToSlave(logoScreen, kml.body);
} catch (e) {
// ignore: avoid_print
print(e);
}
}